Summary
For this alternative-control exploration game, the majority of my time was spent implementing quest and secret event content using the quest line system I developed at the start of the project. The most challenging thing about this project, though, was coordinating the experiences of using the custom controller we built with the mechanical experience of the player in the game world. That combined experience of riding a horse and interacting with the game environment in interesting, unexpected ways is what makes playing it so delightful.