Dynamic Lighting & Sightlines
The Problem:
To foster the atmosphere we wanted in this game, we needed a central conflict in the gameplay that would create the tension necessary to incite the horror we wanted in our players.
The Process:
We started from the idea of "horror Pacman", and pretty quickly landed on the conflict of limiting player sight in tension with enemies moving around in the dark and a need to traverse the enemy infested area.
The Solution:
Taking this, I utilized a plugin to create maze walls that blocked sight from a top-down perspective, and a flashlight that would only illuminate the area in the direction of the player's mouse to create areas that would naturally grab the player's attention by being more brightly lit when navigated.