Summary

For this haunted corn maze-inspired maze chase, we had one simple idea, body horror Pac-Man. Core to creating this experience was making the player feel like they were being hunted. To bring this to life, we designed four enemies with unique pathing algorithms, player interactions, and identifying traits, such as proximity effects and sounds. These, combined with dynamic lighting and limited player sight, were integral in ratcheting up the tension and cultivating the feeling of mounting dread that we were looking for.