This is a vertical slice of an action game I'm creating in a team of six inspired by the combat of the Darksiders, God of War, and STAR WARS Jedi games. You play as a vampire, roused from their slumber by an invading force, who carves their way toward the spire where the enemy commander directs his assault on your domain.
This is a vertical slice of a 2-player 2.5D fighting game I'm developing solo in the Night Sky Engine by WistfulHopes, inspired by the expressive systems of Guilty Gear ~Strive~ and the approachable control scheme of Super Smash Bros. Ultimate Featuring 2 playable characters, Project Footsies allows players to experience both local and networked multiplayer, as well as a training room mode with a frame display and full move lists.
This character is an exploration of a potential kit for a character within the hero shooter genre. It includes the following:
LMB: Auto Rifle - Charges Rock Gun
RMB: Rock Gun - Places down a rock pillar
Space: Variable Jump - Hold to increase max jump height
Shift: Slam - Dive into the ground, shattering rock pillars
F: Rock Wall - Places down a wall of rock pillars
If you'd like to test it out for yourself, you can find it here.
This aerial dogfighting simulator is a balancing tool for a hypothetical WWII game, based on the Battle of Britain. This tool allows a developer to input sets of stats for two planes, then simulate the outcome of 3 common aerial engagement patterns.
Feel free to make a copy of the sheet and try it out for yourself.
This damage calculator was one of my forays into game systems modeling in spreadsheets. It uses the damage formula for the Gen 5+ Pokémon games, which can be found here, and allows you to calculate the outcome of a wide variety of Pokémon, stat, move, and condition combinations.
Feel free to make a copy of the sheet and try it out for yourself.