This aerial dogfighting simulator is a balancing tool for a hypothetical WWII game, based on the Battle of Britain. This tool allows a developer to input sets of stats for two planes, then simulate the outcome of 3 common aerial engagement patterns.
Feel free to make a copy of the sheet and try it out for yourself.
This damage calculator was one of my forays into game systems modeling in spreadsheets. It uses the damage formula for the Gen 5+ Pokémon games, which can be found here, and allows you to calculate the outcome of a wide variety of Pokémon, stat, move, and condition combinations.
Feel free to make a copy of the sheet and try it out for yourself.
This character is an exploration of a potential kit for a character within the hero shooter genre. It includes the following:
LMB: Auto Rifle - Charges Rock Gun
RMB: Rock Gun - Places down a rock pillar
Space: Variable Jump - Hold to increase max jump height
Shift: Slam - Dive into the ground, shattering rock pillars
F: Rock Wall - Places down a wall of rock pillars
If you'd like to test it out for yourself, you can find it here.