Summary

For this surrealist puzzle game, I predominantly handled the inspection and interaction system, covering both the construction of puzzle elements and the viewing of them, as well as its integration into the project. The design challenge in this was figuring out how to make interacting with this system intuitive for both the player and the developer. This, as I describe below, entailed a lot of research, testing, and iterating on both ends to get it to a place where everyone was comfortable working with it.