Summary

For this System Shock-inspired survival horror game, I handled the bulk of the system and UI design in both documentation and implementation. The biggest design challenge for this project was figuring out how to create a compelling and legible game with the pixelated graphics and low-light environment we wanted to use. To work toward this goal, I designed and implemented a minimalistic UI, a postprocess effect to highlight nearby items, and a dynamic audio system, so that the player would have enough visual and audio cues to read the game world without all the visual quality the player might be used to.