Enemy Behavior
The Problem:
For Compound we wanted to use the enemies to solve two problem: First, "How do we make the environment feel dangerous?", and second, "How do we guide the player to progress through the level?"
The Process:
To answer these, we split the problem into two enemy types that we could use to solve them. For the first question, we needed an enemy that we could reuse to create areas of varying danger, while for the second, we needed one that the player could use as a landmark to navigate the map.
The Solution:
The two enemies I worked on were the Shambler and the Wanderer. The first one shambles around within given radius and is weak while alone, but can be used in groups to create scaling barriers. The second one is really strong and patrols between specific points, giving the map a specific flow.